Allied F-114

Allied Leisure's F-114 flying and shooting game is one of the largest arcade games ever made.  It projects enemy aircraft on the large, curved rear projection screen and your mission is to shoot them down from your swivel seat.

F-114 first appeared in 1975 and it included an 8-track player for background sound effects.  Unfortunately, original tapes for this game may be even more rare than the game itself, which probably survives in very few numbers due to its great size.

The tape player looks like an ordinary aftermarket automotive 8-track player.  If the original tape player is missing or unrepairable, it should be a fairly simple process to replace it with another 12 Volt automotive  8-track player. Auto 8-track players were used often in games like these because they have built-in audio amplifiers.


Thanks to John Robertson for the tape player pictures above

  

Original Tape Found

After I made the custom tapes below, I was able to obtain an original unused F-114 tape. It's composed only of simulated pilot radio chatter, with no sound effects at all. Presumably, there are sound boards in the game to generate explosions and possibly other sounds.

Frankly, this tape is pretty bad. I didn't know which of the tracks are used in the game, so I recorded them all. The first track starts off with about 17 seconds of dead air, and then a couple of notes from the Deliverance theme. Then there appears to be a rehearsal of what they will be doing, along with some erratic level changes. Each track is 7 minutes, 10 seconds long. The other three tracks seem more useful, with more or less constant pilot chatter during a dogfight. In the actual game, automatic track switching of the 8-track deck would need to be disabled, so the game would always play the same track. So, Track 1 should not be used for that purpose. Tracks 2, 3 and 4 consist of simulated dogfight radio chatter, some of which appears to be ad-libbed. The original tapes included some dead space at the beginning and end of each track. The files below include those dead spaces.

 Content
Track 1:  Rehearsal (7:10 duration, 128 kbps stereo, 6.56 Mbytes)
Track 2:  Cockpit Radio Chatter (7:10 duration, 128 kbps stereo, 6.56 Mbytes)
Track 3:  Cockpit Radio Chatter (7:10 duration, 128 kbps stereo, 6.56 Mbytes)
Track 4:  Cockpit Radio Chatter (7:10 duration, 128 kbps stereo, 6.56 Mbytes)

You can now purchase newly-recorded 8-track tapes for F-114 from Pinball Pal.

Alternate Sound Effects

before I had access to an original tape, I made up my own, using a number of sound effects: cockpit engine noise, jet flybys, bombs, sonic booms and ground explosions.  They are mixed together randomly for a duration of nine minutes, nine seconds.  Here is an MP3, encoded at 128 kbps, 44.1 kHz sample rate:
  

 Content
 Cockpit Sound Effects (9:09 duration, 128 kbps stereo, 8.582 Mbytes)

I admit that I've done this somewhat blind, since I don't have a working F-114 anywhere nearby.  I made some presumptions about how the game plays, and then made up some sound effects that I though would work well.  If anyone has any comments or suggestions, please let me know.

And now, here's an alternate version of the file above, but this time mixed with the audio from one of the dogfight scenes from the movie Top Gun (warning: there's some harsh language):
  

 Content
 Alternate Sound Effects (9:09 duration, 128 kbps stereo, 8.582 Mbytes)

 

 

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