Here is the tape player information organized by game. If you arrived at this page directly, you can find the project summary here. If you'd like to see pictures of the different tape players, look here. |
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Wild Kingdom is a gun game that uses a consumer 8-track player modified so that power and audio are routed through plug-in connectors. The sounds are very simple. All eight tracks have a continuous jungle background sound. The player in my game has a switch that mechanically moves the head among tracks 1 through 4. The player picks up the selected pair of tracks and mixes them together and plays the result through a mono speaker built into the player. The tape player looks something like this.
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Dune Buggy is a driving game by Midway that uses an 8-track player for background music. A consumer-type 8-track player is hard-wired into the game, and each of the two stereo channels has a different tune. The same pair of tunes is on all four tracks of the 8-track tape. Both tunes are similar twangy-guitar surfing style music. When I first heard the song on the right channel, I though, "Isn't that a Beatles song"? After some reflection, some of the lyrics popped into my head and that allowed me to search the web. Turns out the right channel has "Lies" by Randell and Charles, made famous by the Knickerbockers in the sixties. They sounded like the early Beatles, but this song was just about their only hit. As for the left channel, I have no clue. If you have any ideas about its origin, please let me know.
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Drivemaster is a driving game that uses a consumer PlayTape player for background race sounds. PlayTape was a play-only format that predates 8-tracks. The format never really caught on with consumers either and it disappeared quickly. The original PlayTapes had two monophonic tracks, selected by a switch. Later models could play both tracks simultaneously for stereo. Both tracks on the Drivemaster PlayTape have the same sounds: the sounds of racecars going by. The PlayTape player as used in Drivemaster looks like this.
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Auto Race uses an 8-track tape player. |
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Dozer uses an 8-track tape. |
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Peppy the Clown uses a proprietary cartridge with a ¼ inch endless tape loop. I purchased a tape in its original box which was represented as an NOS tape, but I don't have the special tape player that the game uses. Since the tape inside is conventional ¼ inch magnetic tape, I decided to unwind the tape inside the cartridge onto a standard reel and then digitize it from there. Herein lies the brief but hopefully interesting saga.
Unfortunately, the tape cartridge that I have is not only well-used, it had been repaired in the past and a small portion of the original tape has been removed. There were no signs of conductive splices in between the songs, but there were some extra tape splices to repair other breaks in the tape which fortunately did not affect the audio significantly. So the first task was to open up the cartridge, break the tape loop at an existing splice, and splice one end of the tape to some new leader tape. Once the leader tape was attached, it took just a few minutes to wind the tape onto the new reel. The reel was mounted on a Teac A-3440 four-track deck. This was an excellent deck in its day, but it is limited to a choice of two speeds: 15 and 7.5 inches per second (IPS). The Peppy cartridge was recorded at 3.75 IPS, so the audio played back at double speed, but this was easily corrected once the audio was digitized. Identical audio was recorded on all four tracks on the tape. It's unknown what track the Peppy tape player actually reads off the tape, or how wide that track may be. There were five songs on the tape, all separated by approximately eight seconds of silence. The raw audio was recorded at a 192 kHz sample rate at 24 bits. Once the audio was digitized, the sample rate was manually changed to 96 kHz which corrected for the doubled playback speed. Then the sample rate was converted to 44.1 kHz to conform to the final MP3 format. The raw, unedited audio off the tape is available here: Raw Peppy he Clown Audio (05:38 duration, 128 kbps MP3 file, 5.296 Mbytes) The most obvious flaw is a section missing from the first song: Old MacDonald, no doubt due to a tape tangle sometime in the past that caused that section of tape to be discarded. I removed the incomplete verse and duplicated other parts of the song so that the play time was again close to 60 seconds. It unfortunately no longer follows the original verse structure of the song, but at least there are now no abrupt jumps and it's the appropriate length. Here's a list of the five songs on the tape:
These five, plus the four from the MP3 from Clay's site make the complete set of nine songs. All of the songs are shortened to approximately 60 seconds, which makes the singing somewhat frenetic. This is especially noticeable with "Today is Monday", which is normally sung as a repeating round (as in the "Twelve Days of Christmas"). It's also interesting to compare the lyrics of this particular version to others you may find on the web. In some, each day brings something else to eat (e.g. roast beef on Thursday). Others mention different things about the day (e.g. payday on Saturday and church on Sunday). The version on this tape mentions payday on Saturday (not Ice Cream as others do), but on Sunday you get chicken, not church. Go figure... Recording from a good quality reel-to-reel deck rather than the original cartridge and player greatly reduced the amount of flutter in the audio, which is both very noticeable to the ear and just about impossible to remove. The digitized audio sounded pretty good for a decades-old tape, but there was still some room for digitally restoring the sound, which I did. Here are the differences between the raw audio (link above) and the restored peppy audio (link below):
So here is the final result: Restored Peppy he Clown Audio (05:33 duration, 128 kbps MP3 file, 5.218 Mbytes) I plan on developing solid-state hardware that can be used to replace the entire tape mechanism and tape cartridge for Peppy and other tape-based games, so this hasn't been a completely pointless exercise. But in any case, it's fun to finally hear what's on these tapes and to share that with others who may share similar interests. Since I have no access to any Peppy-style tape cartridges (new or used), I will not be able to make tape copies of the Peppy The Clown audio. If you have any comments or additional information about this game that you could share, please let me know. |
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This format was the brainchild of Earl "Madman" Muntz, who was an inventor, entrepreneur and quite the colorful character. In the Bonanza gun game, the tape is used for background music only. The tape repeats the same 24-second sound effect loop: horses galloping and gunshots. The audio file below contains the background audio track. It's encoded as a stereo 128 kbps MP3 file. Both channels contain the same audio material.
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